THE LAB
THE LAB
Ideas, experiments, and creative sparks from inside Gas Lamp.

Why Great Ideas Die in the Handoff
by
Kevin Puotinen
Creative work rarely loses its strength in one dramatic failure. It is usually weakened by a series of reasonable decisions made by people who were never given the full context.

Why Great Ideas Die in the Handoff
by
Kevin Puotinen
Creative work rarely loses its strength in one dramatic failure. It is usually weakened by a series of reasonable decisions made by people who were never given the full context.

Why Great Ideas Die in the Handoff
by
Kevin Puotinen
Creative work rarely loses its strength in one dramatic failure. It is usually weakened by a series of reasonable decisions made by people who were never given the full context.

Interfaces Should Feel Guided, Not Operated
by
Rommia White
The best interfaces reduce hesitation before users notice the design itself. This article looks at interaction systems, behavioural clarity, and why calm interfaces often outperform expressive ones over time.

Interfaces Should Feel Guided, Not Operated
by
Rommia White
The best interfaces reduce hesitation before users notice the design itself. This article looks at interaction systems, behavioural clarity, and why calm interfaces often outperform expressive ones over time.

Interfaces Should Feel Guided, Not Operated
by
Rommia White
The best interfaces reduce hesitation before users notice the design itself. This article looks at interaction systems, behavioural clarity, and why calm interfaces often outperform expressive ones over time.

Designing for Attention
by
Marilyn Nakazato
Attention is no longer earned through volume alone. This article explores how pacing, contrast, restraint, and narrative structure shape stronger engagement across digital products and campaigns.

Designing for Attention
by
Marilyn Nakazato
Attention is no longer earned through volume alone. This article explores how pacing, contrast, restraint, and narrative structure shape stronger engagement across digital products and campaigns.

Designing for Attention
by
Marilyn Nakazato
Attention is no longer earned through volume alone. This article explores how pacing, contrast, restraint, and narrative structure shape stronger engagement across digital products and campaigns.

The Cost of Over-Explaining
by
Josh Miller
Products often become harder to use when every decision is explained too aggressively. This article explores why confidence, pacing, and behavioural clarity outperform constant instruction.

The Cost of Over-Explaining
by
Josh Miller
Products often become harder to use when every decision is explained too aggressively. This article explores why confidence, pacing, and behavioural clarity outperform constant instruction.

The Cost of Over-Explaining
by
Josh Miller
Products often become harder to use when every decision is explained too aggressively. This article explores why confidence, pacing, and behavioural clarity outperform constant instruction.