THE LAB

THE LAB

THE LAB

Ideas, experiments, and creative sparks from inside Gas Lamp.

Ideas, experiments, and creative sparks from inside Gas Lamp.

Why Great Ideas Die in the Handoff

by

Kevin Puotinen

Creative work rarely loses its strength in one dramatic failure. It is usually weakened by a series of reasonable decisions made by people who were never given the full context.

Caption: Why Great Ideas Die in the Handoff

Why Great Ideas Die in the Handoff

by

Kevin Puotinen

Creative work rarely loses its strength in one dramatic failure. It is usually weakened by a series of reasonable decisions made by people who were never given the full context.

Caption: Why Great Ideas Die in the Handoff

Why Great Ideas Die in the Handoff

by

Kevin Puotinen

Creative work rarely loses its strength in one dramatic failure. It is usually weakened by a series of reasonable decisions made by people who were never given the full context.

Interfaces Should Feel Guided, Not Operated

by

Rommia White

The best interfaces reduce hesitation before users notice the design itself. This article looks at interaction systems, behavioural clarity, and why calm interfaces often outperform expressive ones over time.

Caption: Interfaces Should Feel Guided, Not Operated

Interfaces Should Feel Guided, Not Operated

by

Rommia White

The best interfaces reduce hesitation before users notice the design itself. This article looks at interaction systems, behavioural clarity, and why calm interfaces often outperform expressive ones over time.

Caption: Interfaces Should Feel Guided, Not Operated

Interfaces Should Feel Guided, Not Operated

by

Rommia White

The best interfaces reduce hesitation before users notice the design itself. This article looks at interaction systems, behavioural clarity, and why calm interfaces often outperform expressive ones over time.

Designing for Attention

by

Marilyn Nakazato

Attention is no longer earned through volume alone. This article explores how pacing, contrast, restraint, and narrative structure shape stronger engagement across digital products and campaigns.

Caption: Designing for Attention

Designing for Attention

by

Marilyn Nakazato

Attention is no longer earned through volume alone. This article explores how pacing, contrast, restraint, and narrative structure shape stronger engagement across digital products and campaigns.

Caption: Designing for Attention

Designing for Attention

by

Marilyn Nakazato

Attention is no longer earned through volume alone. This article explores how pacing, contrast, restraint, and narrative structure shape stronger engagement across digital products and campaigns.

The Cost of Over-Explaining

by

Josh Miller

Products often become harder to use when every decision is explained too aggressively. This article explores why confidence, pacing, and behavioural clarity outperform constant instruction.

Caption: The Cost of Over-Explaining

The Cost of Over-Explaining

by

Josh Miller

Products often become harder to use when every decision is explained too aggressively. This article explores why confidence, pacing, and behavioural clarity outperform constant instruction.

Caption: The Cost of Over-Explaining

The Cost of Over-Explaining

by

Josh Miller

Products often become harder to use when every decision is explained too aggressively. This article explores why confidence, pacing, and behavioural clarity outperform constant instruction.